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		<title>BProgressBar</title>
		<link rel="stylesheet" type="text/css" href="../style.css"/>
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		<h1>BProgressBar</h1>
		<p>Inherites from <a href="BWidget.html">BWidget</a></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right"></td><td><a href="#BProgressBar(BWidget*)">BProgressBar</a>(BWidget* parent = 0);</td></tr>
			<tr><td align="right"></td><td><a href="#BProgressBar(Orientation,BWidget*)">BProgressBar</a>(Orientation orientation, BWidget* parent = 0);</td></tr>
			<tr><td align="right"></td><td><a href="#~BProgressBar()">~BProgressBar</a>();</td></tr>
			<tr><td align="right">void </td><td><a href="#setOrientation(Orientation)">setOrientation</a>(Orientation orientation);</td></tr>
			<tr><td align="right">Orientation </td><td><a href="#orientation()">orientation</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#set(int, int, int)">set</a>(int min, int value, int max);</td></tr>
			<tr><td align="right">void </td><td><a href="#setValue(int)">setValue</a>(int value);</td></tr>
			<tr><td align="right">int </td><td><a href="#value()">value</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setMinimum(int)">setMinimum</a>(int minimum);</td></tr>
			<tr><td align="right">int </td><td><a href="#minimum()">minimum</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setMaximum(int)">setMaximum</a>(int maximum);</td></tr>
			<tr><td align="right">int </td><td><a href="#maximum()">maximum</a>() const;</td></tr>
		</table>
		<h2>protected</h2>
		<table id="protected"><tr><td align="right">virtual void </td><td><a href="#freshEvent(const BEvent&)">freshEvent</a>(const BEvent& event);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#paintEvent(const BEvent&)">paintEvent</a>(const BEvent& event);</td></tr>
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		<div id="desc">
			<h2>Detailed Description : </h2>
		</div>
		<h2 id="docs">Member Function Documentation</h2>
		<div id="BProgressBar(BWidget*)">
			<h3>BProgressBar(BWidget* parent = 0);</h3>
		</div>
		<div id="BProgressBar(Orientation,BWidget*)">
			<h3>BProgressBar(Orientation orientation, BWidget* parent = 0);</h3>
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		<div id="~BProgressBar()">
			<h3>~BProgressBar();</h3>
		</div>
		<div id="setOrientation(Orientation)">
			<h3>void setOrientation(Orientation orientation);</h3>
		</div>
		<div id="orientation()">
			<h3>Orientation orientation() const;</h3>
		</div>
		<div id="set(int, int, int)">
			<h3>void set(int min, int value, int max);</h3>
		</div>
		<div id="setValue(int)">
			<h3>void setValue(int value);</h3>
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		<div id="value()">
			<h3>int value() const;</h3>
		</div>
		<div id="setMinimum(int)">
			<h3>void setMinimum(int minimum);</h3>
		</div>
		<div id="minimum()">
			<h3>int minimum() const;</h3>
		</div>
		<div id="setMaximum(int)">
			<h3>void setMaximum(int maximum);</h3>
		</div>
		<div id="maximum()">
			<h3>int maximum() const;</h3>
		</div>
		<div id="freshEvent(const BEvent&)">
			<h3 id="freshEvent(const BEvent&)">virtual void freshEvent(const BEvent& event);</h3>
		</div>
		<div id="paintEvent(const BEvent&)">
			<h3 id="paintEvent(const BEvent&)">virtual void paintEvent(const BEvent& event);</h3>
		</div>
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